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Monday, April 19, 2010

Second Life for our HUMAN..........

Hi friends....
In our recent days we are seeing so many miracles that are created by our IT people..Thus they develop an another new Technology which is related to SIXTH SENSE technology by Pranav Mistry...It is Relevant to our Human Daily which helps the People who are all using INTERNET in their daily life...I think it  will be very useul and also very inerractive to the users...
                                Here i am going to explain the Technology which will ruled in upcoming  years..I am very proudly to share this news with you all...

First i need to give little Intro about the person who are in experience in Our IT field..He was very talented and experienced in IT field and  multimedia too.
        Venkat Chinniah and also known as Unniyan Gears in Second Life, A seasoned web designer coupled with knowledge and experience in multimedia, animation and graphics. 20 years experience in IT industry as a consultant and coordinator in various fields such as DTP, Multimedia, CD publishing, Web designing etc, focusing on internet concepts which have a higher level of automation resulting in self supporting applications.
       So what is Second Life?    Second Life is a three-dimensional interactive virtual world !!!


Second Life is the creation of Linden Lab, a privately held company based in San Francisco. It was launched in 2003, but took a few years to gain popularity. Users can sign up for free to establish an account. After installing a downloadable client program, you can access Second Life and select an "avatar" to represent your virtual persona. While the initial avatar selection is somewhat limited, its appearance can subsequently be customized by using a tool that allows editing of different body parts and items of clothing, allowing potentially infinite variations of avatars for representing different people. Second Life is a persistent, permanently editable, 3D online world. User uptake is growing at around 20% per month. Since its release in 2003, over six million people have downloaded the 30 MB client, registered and logged on.Noted Microsoft blogger Robert Scoble describes Second Life as “platform within a platform” within which you can “store files …build a video game …a music store… a dance studio… a city…a helicopter…or a video screen that plays whatever content you want... or a fountain that spits blood.”. Content creation, which creators own and are free to monetize, is driving the in-world economy, with spending on virtual products during May 2007 amounting to more than 1.5 million US dollars per day. If the technological challenges could be overcome, it would blur the conceptual boundaries between Second Life’s metaverse and other virtual environments, furthering the prospect of such worlds becoming interoperable, with services such as education, business and media flowing across them. It also points to a mass uptake of 3D online digital services


  R. Sivakumar, Managing Director (Sales and Marketing Group), Intel South Asia. Today, all Fortune 1,000 companies are using Second Life for promoting their products and brands. IBM and Intel have been using it for conducting virtual conferences and saving cost on travel and meetings. Many universities are conducting classes through it. In southern India, an automotive company has recently opened an office using this platform for promoting its brand and products.


Though Intel has used Second Life for virtual conference, it is a very nascent tool and will evolve in the future. However, many companies have started using this platform. For example, Time Warner Bros promotes its movie, “I am legend”, through Second Life. It has acted as a powerful medium for creating an awareness of the movie. Many international resorts are promoting their offerings through virtual media. L’Oreal has been selecting its models through this platform. IT major Wipro Technologies has set up its virtual innovation centre for testing services on Second Life in Bangalore, according to Vinayak Sharma, consultant of Anantara Solutions.

Sunday, Jun 28, 2009 The Hindu

Second Life (SL) is terabytes of information, objects and activities, almost entirely user generated. It has become a complex virtual world with its own economic and cultural practice. At the busiest times, there can be upwards of 35,000 people ‘in-world’ at the same time. They represent a diverse community ranging from curious onlookers to special interest groups, educational institutions, media companies and global corporations. Live events work really well (at least for 400 people or fewer). Think live music, focus groups, meetings, discussions, tours, debates, presentations, or watching the launch of the Space Shuttle with space enthusiasts from around the world. There was a recent "SL Best Practices in Education" conference with around 1300 registered attendees from around the world. All of these events are great opportunities to meet people with similar interests, can join groups to create COMMUNITIES.

                                 Second Life is a great boon to those with physical disabilities. One can only imagine the kind of experiences people will be able to have as the technology improves. Finally, and possibly most importantly, technologies like Second Life provide people with a chance to try out living very different lives. Avatars cross gender, race, and cultural lines, blurring the differences that can be obvious in real life interactions. The social implications of a more powerful and immersive environment are immense, and could change the way we see each other in a way that was previously unimaginable.












        

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